Flashback Studios Progress 2

Standard

After finally getting the sound that the team wanted, i made all three of the Mobster levels. Ron gave me a more detailed description of how the level should sound.

  • Junkyard (Punk): Clunky, metallic, Jagged [High Priority]
  • Harbour(Punk): Like junkyard, not as heavy, industrial stuff
  • Sewers(Punk): Current track is good.
  • Financial(Mobster): Minor blues, more noir, mostly background. One key instrument (sax?)
  • Clubs(Mobster): Use current Rooftop track unless you have something else in mind?
  • Rooftops(Mobster): Cool, more calm than the other tracks.
  • Apartment: old harbour track with the 8bit track changed to something else. Strings perhaps?

This kind of language is what confuses me. I’m not entirely sure what makes a song sound ‘Clunky’ and ‘Jagged’, but ive decided it can make that raw sounding guitar happen by not applying too much distortion. I’ve decided that the gritty guitar will make the level feel Jagged, which is perfect for a Junk yard.

The mobster levels are sounding very ‘bluesy’. I had trouble using a new piece of software called DVS Saxophone, but i fixed it by buying a Korg nanokontrol 2, which can send additional MIDI information to change the sound of the mouth piece.

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