Monthly Archives: January 2012

Horror Game Progress 2

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After failing to get the huge hollywood sounds that i was after, i decided to look into sample packs. I searched forums and websites for free and paid samples, and got hold of a few, then made them my own in Cubase with audio processing. I also found a lot of synth patches that already had SFX settings for ghostly and haunting sounds.

The setting for the game is an abandoned train station, so i nice big reverb with Altiverb 6 really gave the sounds context. I removed the frequencies with Eq that i thought might be a little too much, for example the big ‘boom’ bottem end on some of the impacting sounds. I also used Native instruments ‘Damage’ to get huge distorted sounds such as impacts and train noises.

I am worried that David may not get he levels right when adding them into the game engine, but unfortunately i have no idea how to use UDK, so that part will have to be up to him.

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